marooned
While working on the family dynamics, it became evident that there needs be a tool for better conflict resolution. Board games are good for interpersonal strategy development and socio-politics. The idea behind this game is to work on collaboration within a family and introduce conflicts of interest to foster resolution. There are multiple instances of prisoner's dilemma as the game progresses.
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The concept
The players are marooned on an island. They draw out secret objective cards in the beginning of the game (the card has a game end condition and a Victory Point scoring system). They try to survive and build a chance to escape, as small crisis keep occurring in every turn. If the environmental unrest (EU) catches up to their progress (P) index, the game ends and all of them lose (unless one of them is a mole, then only that person wins). If one of the game end conditions on any of the secret objective cards is met, the game ends, the victory points are calculated and the winners are declared.